Slowly improving
Right after the last post I went on a really bad run one nite that knocked me down off the top plat spot. Since then I've been slowly, steadily working up higher and higher. I'm currently way in front of plat, sitting in the top .5% of platinum players based on rating. Every game I lose now I think to myself that I would probably have been promoted if I won. It's a little frustrating having such a clear ceiling that you feel like you can't break. I'm still sure I'll break it, but it's taken way longer than I would've expected.
I can blame balance a little bit. Protoss has been in a bad spot lately. Patch 1.4 just hit a couple days ago and I've been having a little bit more success since then. Early terran is not quite as scary as it was it feels like. I've only had one PvZ that went long enough to have a lot of infestors and I won that, coming away feeling like the infestors were not as scary. Not sure how much of this is due to the patch changes. Ironically PvP is what's confusing me now. I think protoss is less fearful of the 4gate now with the patch changes making it so much easier to defend the ramp with sentries so protoss is a lot safer getting an early robo. At first I thought my 3 gate into robo was still a safe bet but now I'm wondering if it's not going to work just because so many of my PvP opponents will be going 2gate robo and have a heavier immortal/collosi count.
I might like to try a 3gate robo timing push with one warp prism to give vision and high warp-ins. If I have only 4 zealots in the army I can elevator them up then warp in. It might be better to contain and drop in the mineral line on maps where the ramp is far from the minerals though. Still thinking about it. Either way, I should definitely get in more practice with prism play since this is a weak point for me and I know it's becoming a critical part of protoss play.
For terrans, I've refined a 1 gate expand that squeezes out zealot-stalker-stalker-stalker before warpgate and works really well against early pressure that seems to be the common response to a 1 gate expand. Also puts me in a good position vs some of the stupid 1 base all-ins that are almost a certainty in any PvT. Holding off the wide variety of terran all-ins is still something I have trouble with though.
Zerg is still the thing except I've been trying a normal FFE on Shakura's or other maps that are really strong for it. Having some success with that as long as I can time my gateways well enough to get my pressure out early. Still need to practice this.
I can blame balance a little bit. Protoss has been in a bad spot lately. Patch 1.4 just hit a couple days ago and I've been having a little bit more success since then. Early terran is not quite as scary as it was it feels like. I've only had one PvZ that went long enough to have a lot of infestors and I won that, coming away feeling like the infestors were not as scary. Not sure how much of this is due to the patch changes. Ironically PvP is what's confusing me now. I think protoss is less fearful of the 4gate now with the patch changes making it so much easier to defend the ramp with sentries so protoss is a lot safer getting an early robo. At first I thought my 3 gate into robo was still a safe bet but now I'm wondering if it's not going to work just because so many of my PvP opponents will be going 2gate robo and have a heavier immortal/collosi count.
I might like to try a 3gate robo timing push with one warp prism to give vision and high warp-ins. If I have only 4 zealots in the army I can elevator them up then warp in. It might be better to contain and drop in the mineral line on maps where the ramp is far from the minerals though. Still thinking about it. Either way, I should definitely get in more practice with prism play since this is a weak point for me and I know it's becoming a critical part of protoss play.
For terrans, I've refined a 1 gate expand that squeezes out zealot-stalker-stalker-stalker before warpgate and works really well against early pressure that seems to be the common response to a 1 gate expand. Also puts me in a good position vs some of the stupid 1 base all-ins that are almost a certainty in any PvT. Holding off the wide variety of terran all-ins is still something I have trouble with though.
Zerg is still the thing except I've been trying a normal FFE on Shakura's or other maps that are really strong for it. Having some success with that as long as I can time my gateways well enough to get my pressure out early. Still need to practice this.