Barnett and Kaplan at GDC 2009
I find it kind of telling that at the Game Developers Conference this year in San Francisco, the lead designers for both Warhammer:AoR and WoW gave extremely different lectures. Paul Barnett, famous for his showmanship, gave a typically flashy speech with off-the-wall jokes ("we need more elephants") and non sequiturs ("draw a Q on your forehead") that didn't have anything to do with the advertised topic of his lecture. Some people find his manic and seemingly aimless energy inspiring I guess, because his speeches seemed to be the bulk of the early marketing Mythic used for WAR during development. People gathered around his grand ideas of what was wrong with MMO gaming in general and what he was going to do to fix it. About his biggest specific point at the conference seemed to be that mobile devices were the future of gaming. Oh that's a nice thought, Mr. Barnett. So how exactly do you see that breaking down? Any examples? Will you personally be cashing in on this great insight?
Jeff Kaplan (Tigole) on the other hand, stuck to his topic, had an agenda, and broke his topic down into quantifiable specifics. Some examples:
Kaplan is now working on Blizzard's next-generation MMO, funded no doubt by the astronomical profits of WoW. Barnett, I'm sure pretty is fighting to keep WAR in the black. Kaplan's next game I will no doubt be spending money to play. Barnett's next game I'll be downloading his marketing speeches on for entertainment value.
Jeff Kaplan (Tigole) on the other hand, stuck to his topic, had an agenda, and broke his topic down into quantifiable specifics. Some examples:
- Combat should be about a minute long
- Stranglethorn pages questline is a bad idea due to inventory limitations
- Random drop quests should use incremental probabilities to even out streaks
Kaplan is now working on Blizzard's next-generation MMO, funded no doubt by the astronomical profits of WoW. Barnett, I'm sure pretty is fighting to keep WAR in the black. Kaplan's next game I will no doubt be spending money to play. Barnett's next game I'll be downloading his marketing speeches on for entertainment value.