Start of season 4 had me win my placement match, and as expected put back into platinum. However, I won 2 games to start and was immediately repromoted to diamond. I think what probably happened was that I would have been knocked down to plat a while ago if the ladder hadn't been locked and I had almost crawled my way back out to diamond. So once the leagues unlocked I got the tail-end of another plat stint.

Been really trying to stick to my plan. Collosi vs Z. Archons vs T. Blink vs P. The protoss plan has been the best, and I've been quite surprised how often getting blink asap makes the difference and wins me the game. My usual PvP build was 3gate-stalker-defend into robo asap with chrono'd immortal. By just changing the robo to a twilight and the immortal to blink I feel like I improved by PvP a lot. Terran chargelot/archon works well until ghosts are on the field, and then I need to do a better job at avoiding EMP. PvZ is still the hardest matchup for me to figure out. I really only win in the early game with timing pushes off of a FFE into zealot rush or 6gate. Or standard 3gate pressure. Collosi seem to get too easily countered. But maybe that's just PvZ. The zerg strength is being able to suddenly mass huge counter-units even though there's a delay before they have any counter. So as Protoss, I feel like you're always tech switching and trying to exploit the window during which zerg hasn't yet countered with mass corruptor/infestor/brood lord/ultras. Of course, I also just lose a lot to ling-roach all-ins. I do better when I always, always play as though an all-in is coming and be vigilant with my defense. My vZ build is also still the most unrefined, since I have 2 different openings and FFE is really confusing to me still with all the follow-up variations. Cannon rush, zealot rush, 6gate, early 3rd. I haven't really made up my mind what path I want to take to collosus. Maybe I should just try rushing collosi.

I am going to just keep working on these builds though. I do find what's interesting is that improving your builds helps your micro, since it frees up your in-game decision-making bandwidth to be used for unit control, which is really my biggest weakness. Nothing feels as good as winning a game where I know I had good unit control that made the difference. Or at least didn't suck so hard that I lose a game with a superior army.

Published

29 October 2011

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